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What do you think?

​First of all, thanks so much for giving me the opportunity to sink my teeth into your game, I very much appreciated it!

I've played a fair few text-based adventure style games in my time, but this one really stands out because of the amazingly subtle use of background noise and sporadic images that help the imagination picture what's going on around you.

The story is compelling, and I found myself feeling genuinely claustrophobic and trapped at times, purely because of the atmosphere of it all. And as the story goes on and we trek deeper into the darkness, mysteries begin to unfurl and threads begin to unravel, which all leads to a very riveting end!

I will go through this game again and try some different options, but I'll let my current playthrough stay as is to tempt other people to dive in for themselves and try different things. I'm going to go have a peek at the prequel sometime too, I need to digest more of the story!

Keep up the amazing work, this was a real treat to play! =)

https://www.youtube.com/watch?v=rjcPRxnLG4M

Seul.(Alone) is a philosophical thriller, containing horror elements. A subsistence where characters dwell. It is a choose your own adventure type of game but there are mysteries to solve and connections to unfold. Journey through here but remember you may not stay.

Looking deeper at Seul.(Alone) it is a philosophical thriller, meaning it is a thriller based on thrilling philosophical ideas and contains horror elements. From nihilism, existentialism, surrealism, solipsism and absurdism. A narrative told with these ideas kept in mind. I wanted to play on these thoughts but also present some Lynchian kind of world where nothing makes much sense at first glance but as one adapts to it, when it manages to invade itself into you. You begin to see that mostly everything is staged within the game for a reason, a motivation sits behind every image and sentence.

Seul.(Alone) is aimed to be a detective styled game where every choice has weight and you can feel that but I also wanted it to be about nothing. Like how dreams can feel at times. It seems so heavy and important to the dreamer while the dream is happening but when one wakes it seems to lose all its importance or even its sensibility. The weight of it has dissipated and you are left with this odd out of place feeling while you lay there replaying the memory of the dream you just had.
But at times those dreams can still affect you if you lay there and really begin to pull them apart and ask why, what was the reason for that? Where did those thoughts come from? What is my subconscious communicating, where are the links to my life? Now you are studying the dream… and there’s a whole ocean of stuff behind that now, connections, motivations and meanings. This is what I want to achieve in Seul.(Alone) and you mostly ever find yourself studying those areas of your life when you are truly Seul.(Alone).

#adventure



all-ages
Realistic Violence
Realistic Bloodshed
Suggestive Themes
Language
Crass Humor

Seul Update v1.1.0

Visual improvements
settings menu
bug fixes

Seul.(Alone) Price drop

Dropped the price.