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Smash Island

Version: 1.0.0about 3 hours ago

Smash Island is a tactical, battle-focused game played on a single map packed with random events, cities, monster parties, roaming bosses, and hidden treasures.

Each run takes under an hour. A full party wipe means game over, so it’s built for short, but intense sessions. Most of your time will be spent in battles against enemy teams with synergistic party compositions designed to break you down. Your job is to plan ahead and build the best team to survive.

You’ll start with 4 random characters and 8,000 gold. Head south to the first town and buy candies that permanently raise stats, manuals that teach new skills, or visit the guild to recruit new units. With death being permanent and revival items scarce, having extra units can be the difference between victory and defeat.

Every unit has a class. Guardians are good at absorbing damage. Medics have healing skills. Tacticians provide support with buff skills. And then there's a host of damage-dealing units that specialize in either magic or physical damage. Inspect your units' status and skills carefully, as team diversity and synergy are the keys to success.

Recovery items are extremely limited, so reckless play will quickly lead to a game over. Smart positioning, minimizing damage taken, and making use of status effects like poison or sleep will turn the tide in your favor.

If you enjoy resource management, party-building, punishing combat, and the thrill of permanent death, Smash Island is for you!

Controls:

Arrows: Movement

Z: Confirm

X: Cancel/Menu

Tips/Notes:

1- Buy candies at the shop to strengthen your units.

Buy manuals to teach your units new skills.

Go to "Items" in the menu and use the candies and manuals on your desired units.

Go to "Status" and "Skills" in the menu to check your units' new stats and skills.

2- Go to "Lineup" in the menu to swap active party units (4 max) with backup units.

3- ATK and DEF are physical attack and defense.

MAT and MDF are magic attack and defense.

LUK affects critical hit rate and evasion.

TRN affects turn speed (units with higher TRN act first).

4- Guardians are tanks, with the passive skill "Provoke."

Sorcerers and Wizards are magic DPS.

Duelists and Knights are physical DPS.

Dragons are good at both magic and physical DPS.

Tacticians start with support skills.

Medics start with healing skills.

5- All enemies are vulnerable to status ailments like "Sleep" and "Poison," unless they cast "Barrier" for a 2-3-turn immunity.

6- An enemy with [2x] next to its name acts twice.

7- Escape odds are 30%.

Credits:

Music: Taylor Swift

Enemy Graphics: Etolier

Scripts: Yanflly

#Arcade, #Difficult, #JRPG, #PermaDeath, #Roguelike, #RPGMaker, #StrategyRPG, #TacticalRPG



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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