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Here we are in our Demo of Sprocket Engine! A sandbox world-builder, with a built in map editor, map uploading tool, and map browsing/download tool!
It is in very early stages right now but supports:
-Custom Model importing!
just drop a GLTF format 3D Model into the `res/objects` folder, and it automatically imports! And when you export the map, others can see the custom models! NO extra tinkering! it _just works_
-Map exporting
When you've made a map you're satisfied with, you can save it and upload it to our community server!
-Map browsing
Want to find something new to see? Sprocket features a tool to see what other people have made, with an easy peek at a picture before you commit to downloading the map!
-Small Footprint
Being completely written from scratch in C++, it's _fast_, and takes a total of ~400Mb of RAM to run. You read that right! And the game itself is very tiny as well! It's the user-created maps where this software is supposed to shine, not 100GB of bloated textures!
-Texture Swapping
You want a special texture in your map? Well, with our easy to edit Texture map image, you can add whatever 512x512 texture you want into the engine!
(local only right now - upload of texture slots are in progress)
-Scene warping
You want to have multiple scenes? Well, you can! With our special Spawnpoint and Warp options for models, you can create entire adventures!
(local only right now - upload of map slots other than map slot 0 are in progress)
Again, this software is in a very early stage, and I would LOVE feedback from it. Does something about it give you grief when using it?