Comments
No comments yet.
Team Fuzzy Tail's StarAir is the second and final game from Team Fuzzy Tail. Take down robotic drones as Max, who dons the role of the famous bounty hunter StarAir formerly held by his father. Pick up weapon cards and upgrade your ship to bring justice(?) to the galaxy!
As a note, this version of the game is a "Arcade" version of the game. Due to complications, the game was ultimately left unfinished and is not planned to resume development anytime soon. You can play around a 10-15 minute version of what was going to be the game's first prologue episode.
How to Play
Some controls in the game, such as advancing dialogue, is not mentioned in game. Please read the controls here as well!
In Menus
WASD/Arrow Keys - Selecting Options
Space/Enter - Selecting a Option
Esc - Unpausing/Previous Screen
In Game
F - Advances Dialogue
Arrow Keys - Change Dialogue Options
WASD - Movement
Spacebar/Left Mouse Click - Shoot
1/2/3 keys (or Q/E keys) - Swapping between cards
G - Discard a equipped card
Additional controls are provided in-game.
Features
DRAW A DECK OF WEAPONS! Using a card deck system, Max can pick up cards that transform into weapons for his ship!
PILOT STARAIR YOUR WAY! Thanks to robust upgrading technology, both OS and System upgrades can be applied to the StarAir with skill points earned from leveling up! The possibilities are endless with 12 unique abilities (from the OS Upgrades Module) and 12 stat upgrades (from the System Upgrades module)! Play with choice unprecedented in a space shmup!
Credits
Game Design, Code by Jeffrey C. (MeltingComet/Nikoback Games)
Game Art by Questklonoa
Max's Character Design by magurosoda
Additional Testing by Questklonoa, Madhatter, and Cedar Nelson
Special Thanks to everybody at Sky Hour and D-Cell Games #rpg #arcade
Fantasy Violence
Tobacco Reference
Language
Crass Humor