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What do you think?

Wesh frero

Free

Space War KTA 2 (vGM) Online

Version: 2.16.2over 3 years ago
This is not optimized in any way because I don't know how and I'm too lazy to do it without complete instructions. I still find the game enjoyable myself, but if the lag really becomes a problem, I may do a lite version specifically for html5.
Free

Space War KTA 2 (vGM) [Dev Ended]

Version: 2.17.2over 3 years ago
This is a "full" release, but it does not mean that there are no bugs. This version will not be updated.
Free

Space War KTA 2 (vGM) Ubuntu version

Version: 2.16.0almost 5 years ago
Same as windows, but should work on ubuntu. Will only update if someone actually wants it, asks for it, and of course if I still have the project files.

Welcome to space... but it's just a game ! So that means you can kill innocent people as much as you wish. Why ? Well ask yourself that, why would you ask why if you are going to play anyway ? You didn't ask ? Great, then get on with the killing !

Any word on about the game is appreciated and will surely help fuel my unstable motivation to work on the game.

Email: [email protected]

(Outdated) : https://mip-pim.itch.io/space-war-kta-2

#arcade #shooter #retro #solo #multiplayer



all-ages
Cartoon Violence
Fantasy Violence
Mild Language
Comical Shenanigans

So, it seems that YoyoGames's optimised compilation system is what makes the game do shit... Well Imma use the old export since it looks like it works flawlessly... please report any bug you may encounter.

Ok, so I don't know what I did wrong, but the game works well in GMS2 and seems to work in html, but weird bugs make the game unplayable on the downloadable version. Please only use html while I try to fix this , and let me know if you got any idea

New patch coming soon because half of the game wasn't playable: shield was fixed and modified, now you gotta hold ctrl to get it activated. Rayquaza was nerfed a bit and all other bosses were balanced, and some more bugfixes. Enjoy !

Small patch to fix a pretty big bug with controllers, and a few optimisations.

I don't know if it'll be for the next update, but I'm gonna start working on a campaign/story mod which will be used to unlock the bosses. Also, I hope you all like tentacles :3

2.14.2 Out for beta tester in 30 minutes and for all tomorrow. Kinda hard to be motivated when no one plays my game --'

I'm uploading public version 2.14 ! It's only a couple bug fixes and some small news (2 new skins and a new music somewhere...) For those who have a hard time finding how to enable the secret boss, just ask me ! [Next update, I'll add QWERTY support :P ]

Small bugfix coming, with a change in how the score works. Available for all in probably 30 minutes (v2.13.1)

New update soon, for beta testers today and others tomorrow morning ! It adds a changeable difficulty, and a few bug fixes and more. Enjoy !

Small patch coming for beta testers first, then release for everyone of version 0.2.12.1