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StarSpeed is a fast paced Sci-Fi reflex game set many years in the future. Your ship has run into an asteroid field and the captain has given the order to abandon ship. Being the head engineer you are the last to evacuate and must escape the remnants of the ship through a wormhole at the end of the asteroid field.

StarSpeed is my 2nd year project at university. I was the Lead Designer, Lead Programmer and a key member of the art team. The camera is set on a track that breaks into two paths. The player is presented with a choice of which path to follow allowing for different game experiences. No one play through will be the same thanks to a random behavioural code placed inside floating debris. StarSpeed is similar in design to the popular Nintendo64 game Lylat Wars.

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all-ages
Mild Fantasy Violence
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