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Steadfast: The First Demo

Version: 0.1.0about 2 months ago

This is Steadfast!

Steadfast is a brand new momentum based 3D platformer that is now in development! With fluent, yet fast paced movement and a unique cel-shaded, fifth gen inspired art style, Steadfast aims to be a game that gets your adrenaline pumping and your feet rolling!

With four characters to choose from, up to four friends can rush through Capital Island, as they journey on a quest to take down the oppressive Kaizo Empire!

This game is in early development. As such, all of the gameplay featured in this demo is subject to change. Although I would appreciate your support, this demo will be supplied completely free of charge.

Credits:

Programming, 2D Art, 3D Modeling and Design, Animation, Sound Effects

Jordan Duncan

Music

Jordan Duncan

With help from

Geoffrey Duncan

and Kody Duncan

Playtesters

Jordan 'RiverOfChaos' Duncan

Kody 'Mangyooo' Duncan

Antonio 'Tonebone' McGlothin

Titus 'KhanKiller' Duncan

Keyan 'Key' Duncan

Geoffrey 'Xkribble' Duncan

Eric 'IAmGuett' Gutterman

Jonathan 'Jon Jon' Ormord

Equipment and Software (People who have given me gifts I used to make this game)

Geoffrey Duncan

Chelsa Williamson

Keyan Duncan

Kenzie Turner

Software

Powered by the Godot Engine

© 2007-2025 Juan Linietsky, Ariel Manzur and contributors.

Some code is derived loosely from the open source code of the Bumper Engine and HedgePhysics

HedgePhysics

© 2017, LakeFeperd and Damizean

All rights reserved.

Credits for The Bumper Engine

SuperSonic68 (Danny Coyle)

LakeFeperd

Damizean

Knight of Jaywalking (Artem)

DefinitiveDubs

HUYUU

David_Jones

WizG

The /sthg/ Community

NibrocRock

Timothy Taylor

SEGA

Sonic Team

Crush 40

SONIC THE HEDGEHOG is a trademark of SEGA Holdings Co., Ltd. or its affiliates.

© SEGA. All rights reserved.

Sound Effects and Music

Audacity

© 2025 | Muse Group & contributors.

FL Studio

© 2025 Image Line Software

Models

Blockbench

© 2025 Blockbench. All Rights Reserved by Blockbench

Blender

(For handling GTLf exports into Blockbench)

Textures

PaintDotNet

© dotPDN LLC, Rick Brewster, and contributors. All Rights Reserved.

Paint.NET is a registered trademark of dotPDN LLC.

Blockbench

© 2025 Blockbench. All Rights Reserved by Blockbench

Aseprite

© 2001‐2025 Igara Studio S.A.

Color Pallete

ENDESGA 64 by ENDESGA on Lospec

Video Editing

DaVinchi Resolve

© 2026 Blackmagic Design Pty. Ltd. All Rights Reserved

Resources:

'Duet for French Horn and chair'

by Aitor Merino Martinez on YouTube

Audio used and altered to create the skidding effect

'Moving in Unity Intermediate Tutorial Series'

by Nimso Studios on YouTube

'Low-Poly Character Model in Blockbench | Timelapse & Commentary'

and 'Rollerblade Barbie 3D Model! | Character Build & Rigging in Blockbench'

by Brandon James Greer on YouTube

Many videos by Doodley on YouTube

'Learn how to create 3D games from start to finish in Godot engine 4 and GDScript!'

by Bramwell Williams on Udemy

'Split-screen in Godot (Tutorial)'

by iaknihs on YouTube

'How To Create Menus In Godot!'

by CoffeeCrow on YouTube

'How to add UI sounds in Godot 4 the smart way'

by Liblast on YouTube

'How to make a timer in Godot, milliseconds all the way to days'

by Rungeon on YouTube

'Path Based Mesh Generation in Godot 4'

by Crigz Vs Game Dev on YouTube

The Godot Engine Documentation

© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0).

Many, many forum answers from the communities of Sonic Retro, Unity, Reddit and Godot. God bless you all!

Special Thanks:

My good friends who have encouraged me throughout this endeavor (in alphabetical order):

Dalton Matlock

Jaxson Matlock

Antonio 'Tonebone' McGlothin

Eli McGlothin

Joey 'Skeletronus Prime' Mobley

Jesse Moss

Kori Jarboe for giving the final push for me to get this started, and for the endless encouragement and tough love given.

And the members of her team who've done the same for me (in alphabetical order):

Dorsey Basinger

Victoria Cruz

Jeff Elinberg

Denzel Fontennete

Paige Hatfield

Tammie Lambert

DJ Mathos

Carlos Merchant

Gabriel Nichols

Bennie Palmer Jr.

Jason Savitski

Hakeem Thomas

Mom and Dad (Geoffrey and Robyn Duncan) for giving me a discounted roof over my head while I underwent this project, as well as encouragement and company.

As well as my siblings for just the company:

Chelsa Williamson

Titus Duncan

Kody Duncan

Keyan Duncan

Anyone and everyone else who removed the doubts in my head.

And especially YOU for playing this spaghetti coded mess!

System Requirements:

  • Minimum:

    • CPU:

      • Windows: x86_32 CPU with SSE2 instructions, or any x86_64 CPU

      • macOS: CPU: x86_64 or ARM CPU (Apple Silicon)

      • Linux: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU

    • GPU: Integrated graphics with full Vulkan 1.0 support

    • RAM: 4GB

    • OS: Windows 7, macOS 10.15, any Linux distribution released after 2016

    • Controller(s): Any supported gamepad with dual analog sticks and analog triggers (Xbox controller, 8BitDo controller, DualSense controller)

  • Recommended:

    • CPU:

      • Windows: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more

      • macOS: x86_64 or ARM CPU (Apple Silicon)

      • Linux: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU

    • GPU: Dedicated graphics with full Vulkan 1.2 support

    • RAM: 8GB

    • OS: Windows 10, macOS 10.15, any Linux distribution released after 2020

    • Controller(s): Any supported gamepad with dual analog sticks and dual stage triggers (Steam Controller, Classic Steam Controller, GameCube controller with 8BitDo Gbros. Wireless Adapter)

PLEASE NOTE: A GAMEPAD WITH ANALOG STICKS AND ANALOG TRIGGERS IS REQUIRED TO PLAY THIS GAME. DUAL STAGE TRIGGERS ARE RECOMMENDED, BUT NOT REQUIRED.

© 2025, 2026 Jordan Duncan

All Rights Reserved.

#platformer #retro #multiplayer



teen
Cartoon Violence
Animated Bloodshed
Mild Language
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