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What do you think?

good game.

Good ground up shooter with all custom graphics, really nice game! Thumbs up

In the year 2299 of the Galactic Standard Calendar, a host of invaders descends on the colony planet Hera. You are Séraphine Letourneau, a test pilot for a major research and development company forced to join the fight after they invade during a routine test of an experimental flight suit. Challenge the enemy on the ground or in the air, gradually earning weapons, upgrades and defensive tools in the effort to save the planet in a top-down shooter/adventure hybrid inspired by games like The Guardian Legend, Zelda: A Link to the Past and Fester's Quest.

Z- Repeater
X- Fire special weapon 1 (choose special weapon 1 or equipment in pause menu)
C- Fire special weapon 2 (choose special weapon 2 or equipment in pause menu)
V- Fire special weapon 3 (choose special weapon 3 or equipment in pause menu)
Q-(Hold while moving to strafe and move slowly)
E-(Press while moving, or move while holding to dodge/dash. This has limited invulnerability)
Arrow keys- Move
Esc- Pause Menu
Ctrl- Quick Map
1- Save game
2- Load game
3- Key config

Equipment Types:

Weapons- Special weapons with limited ammo.
Crisis Triggers- Special tools that trigger effects once you're one hit from defeat (where your shield gauge is zero)
Dodge Tools- Special tools that add a property to your dodge.

Credits:

Programming, music- Jordan Thomas (my name)
Quality Assurance, Concept Art, Story- Morgan Stride, Chloe Morden
General Advice- Arseniy Desrosiers
Concept Art, Backgrounds- Teresa Sheriff, Amanda Arab
Enemy and NPC design- Ian Johnston
Tile art- @Whtdragon on Twitter (real name withheld at artist's request)
Character, Logo and Icon design- Ken Potter
#shooter #action



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Language

July 13 (1.5.1) Changes:
Linux and Mac versions of 1.5.1 are available along with Windows.
Bugs fixed with regard to collision and facing, and Seraphine's House setting off unintended flags.
Opacity reduced on some background and walkable area layers.

Linux build is now available for version 1.5.0

1.5.0:

Districts 11/12/13 are smaller.

Minimap is added to ground stages:

Green: Friendlies

Purple- PC

​Red: Enemies​

Yellow: Equipment​

Blue: Bosses

Acts 3-B (X52I Omnistation) and 3-C (Nymph battle) added.

Linux/Mac build coming soon.

https://www.youtube.com/watch?v=GMigGQZVTKk

Act 3C- The nymph approach and boss fight. This ends the act.

YouTube
https://www.youtube.com/watch?v=GMigGQZVTKk
youtube.com

https://www.youtube.com/watch?v=JrSBZit_D94

Act 3C, the interlude and everything at the Xenospecies Research Department, before the Nymph battle.

YouTube
https://www.youtube.com/watch?v=JrSBZit_D94
youtube.com

https://www.youtube.com/watch?v=vkysBuJ4MT0

Here are act 3A and 3B in one video. This pertains to a microjet demonstration involving flight, maneuvering and (unintendedly) rescue. In addition, something weird happens when Seraphine goes to review the footage with the film crew.

YouTube
https://www.youtube.com/watch?v=vkysBuJ4MT0
youtube.com

1.4.0 changes:

Zoomout for bosses (Game option, off by default)
Gradualization of pause menus restored after initial Stencyl 4.0 problems
Pre-dialogue sound on mission control messages
Act 3-A (Jeong Island Cave rescue) added.

1.3.0 changes

Major NPCs/bosses have the main/side arrow under their arrow to distinguish main and side objective NPCs/bosses.

Main and side arrows enlarged.

Act 3 prologue added.

Lingering main arrows in District 13's comm terminals fixed.

v1.2.1

-In civilian areas, Seraphine's weapons will be greyed out and unusable.
-Jinn, Dahu, Veela, Korrigan AI updated.
-Starting info text updated.
-Version # in title screen.

Starting April 15, 2019, we will begin implementing Act 3 content. All such content has been made and only needs implementation.

As we've done with Golem, we intend to overhaul bosses and mooks alikwith a plan to making them more engaging to fight.