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What do you think?

This was absolutely crazy and 100% cool. Enjoyed every second of it.

This was absolutely crazy, but freaken awesome. I was honestly just expecting crazy colors and getting completely lost in what is happening. I was not expecting an addicting game with a super triply environment. This was such a wild ride I loved it!

https://www.youtube.com/watch?v=nqDYYF4DpP8

Well, it crashed twice from a memory error, but what I saw was both interesting and overwhelming.
https://www.youtube.com/watch?v=fL4hjlXtkpU

Wow, what a surreal experience. Great story told visually. Enjoyable mechanics. Great difficulty arc on the puzzles!

Here's my feedback, hopefully this comments section isn't a terrible place to post it:

1- On my first time playing, after failing the crawling insects background level many, many times in a row, I got a Fatal Memory Error (Out of memory). Checked task manager and it was at 1294.1 MB, maybe that's the limit for a 32-bit GMS application, I have no idea. Anyway, the game just froze and I had to alt-tab to even see that message.
2- On my second time playing, I cleared every level but the aforementioned one quickly on my first attempt. It felt too hard when I was first playing, but if I got good at the game that quickly maybe there's nothing wrong. I do feel the cleverness of the interactions and the weirdness of the visuals are the strongest points rather than the actual dexterity required by some challenges, so I suppose it wouldn't hurt to make certain ones a little easier (or add more in-between to lower the 'difficulty curve') in order to provide that experience to more people. In particular, the ring of gems around that spiky ball seemed like a big step up from the previous challenge. Oh yeah, and the logistics of what the game was asking for me never left me clueless for long, no modifications to suggest there.
3- It's pretty fun. It's really cool. It's quite inspiring.

DESCRIPTION - You must navigate the tenuous reality of Super Void while solving puzzles and battling hallucinations in this game-as-musical-interpretation of the track of the same name by Shnabubula. Taking inspiration from William Burroughs' "Cut Up" technique and the Surrealism and Dada art movements, stage sequences and music are "cut up" to create an abstract and non-linear gameplay experience.

CONTROLS - WASD & mouse - Using a mouse instead of a trackpad is recommended

SHADER SUPPORT - Depending on your setup, you may need up update DirectX to support shaders, here's the link to the Microsoft site- https://www.microsoft.com/en-us/download/details.aspx?id=35

[Coming soon from Lazy Brain] - I'm currently working on a full commercial game that has been in development for a while tentatively titled "Operation Dream Scream" that touches on similar themes, so expect something from Lazy Brain in late 2018 early 2019.
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all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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