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Comments (4)

What do you think?

The Game Is Good... But A Lot Of The Time It Is Unclear What You Are Supposed To Do, The Pacing Isn't Very Good And Its To Easy. I Enjoyed The First Part But Then I Wasn't Able To Get Past Because I Didn't Know What To Do, It Isn't Very Adventure Like, I Think That The Puzzles Aren't Very Good, And The Design Of Everything Just Feels Super Slow, Like The Camp Is Super Slow To Get Through, I Also Think That The DayDream Part Is A Bit Too Linear, It Wasnt the worst but it could do with some MAJOR improvements, I Didn't have That Much Fun Either and it didn't feel very adventure like, like the tag on game jolt, Overall Id say That The Game Is a 4/10, Normally I Wouldn't Play It. Id Focus On Making The Game Better, Right Now The Game Just Isn't Fun. I Like The Story Of The Game Though, But I Think That The Story Isn't Implemented Very Well. I Dont Get How The Camp Works At All And I Think That It Should Be More Clear. Id Rate The Game Right Now 4/10.

Beautiful game! I got a strong feeling of desperation from the environment, audio, and text. I did however feel as my choices didn't really matter. The puzzles were easy and not very meaningful in my opinion. I wasn't really sure of the message you were trying to convey during the game, was it: You must help and support each other?
The game "This War of Mine" does a great job of showing the dilemma of helping others or yourself. I recommend playing it.

Overall I think you managed to set a beautifully sad tone with the game. Really impressive, especially for a student project. Shame it won't be developed further, would have loved to see it progress. The world needs more games such as this one.

The Bestowed City is a puzzle adventure game about two contrasting worlds weaved together: the whimsical Dream World and the harsh reality of the Internment Camp. As day passes into night, the player, from the perspective of a refugee boy, begins to wander between these two worlds.

Stuck in the Internment Camp, the Dream World offers the boy the possibility to reflect on the events of the day (affected by the player’s choices) and to come to terms with his tragic past so he can keep up his hope during the day. But when he realises that the outside world is ignorant about him, he must step up his inner struggle.

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The game was created as a university project by a group of students:

Arkady Gribachev - Project lead, 3D Environment Art

Anton Kaspar Sagel - Game Design, Story, Sound Design

Alexey Garmash - 3D Art, Concept Art

Artur Akhmadullin - Programming

Marijan Bagaric - Programming

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Controls:

WASD to move, rotate mouse to look around

Space to interact (Internment Camp)

Mouse Click to shoot and Space to plant (Dream World)

#puzzle #adventure #singleplayer #unity #refugees #dreams



teen
Mild Fantasy Violence
Mild Language
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