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Comments (36)

What do you think?

This game ain't popular why?

This game was a lot of fun. The challenge was good enough to make me want to do better, and the placement of wooden platforms was just about right for me to worry about how many totems I had left, and how long I should wait between placing them. Would be good to be hinted about pressing "c" during gameplay

Great concept. I like the pit world.

Hello I'm from Brazil and I have a Youtube channel, I wonder if I can do a video showing your game to the people here, of course going to put links and the names of those who developed the work. If you agree it will be a pleasure to show their game.

Hey guys!
Check out the sideproject 6 of us are making. AstroFaller is a smartphone game where you fall endlessly through space. :) link-
https://www.facebook.com/AstroFaller-873308526091612/timeline/

A part of The Pit development team started a side-project developing an app-based game with similar mechanics as The Pit, with flying whales, inflating astronauts, cosmic storms and space. named ASTRO FALLER. follow our progess!

The Pit is set in a world where a zero tolerance justice system sentences all criminals to be thrown down an ancient, dark abyss named The Pit. You are Beatrice and your journey is one through a treacherous and vast space of dangerous tunnels and narrow passages. Beatrice must find her husband, whom was caught practicing sorcery and was, as punishment, sent down The Pit.

In a 2.5D side scrolling (in this case down scrolling) perspective the game takes the player down a maze-like environment. The games core mechanic is centered on a "fall and hover technique" where the player falls down The Pit and by using a hover mechanic he or she can control the speed at which the character is falling, making it easier for the player to evade danger, collect resources or steer the character through complex and dangerous environments.

Team:
3D graphics -
Robin Koitzsch, Project inventor
Rick Irvine
Magnus Johansson

2D graphics -
Victoria Teodorsson, Project Manager
Anna Bengtsson

Animation -
Lena Envall, Art Director

Sound Design -
Adrian van den Broëck - Audio/Music Lead , Public Relations

Music -
Victor Engström
Maria Olsson
Hannes Rehnström

Programming -
Jenny Söderberg - Programming Lead
Rasmus Willén
Johan Lautakoski

Design -
Kasper Hellgren

Game Writers -
Lisabeth Räisänen - Writing Lead
Adam Svensson Östlund
Emilia Andersson
#adventure



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