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What do you think?

Fantastic job! Great looking pixel art and an intriguing story with lots of content. I was very impressed with how large the game was considering it's a game jam entry. I got two different endings; I'm not sure if there's more? Music was a tad repetitive, and some of the dialogue was difficult to understand at times (some spelling and grammatical errors), but overall an excellent entry.

Really liked the art style, very smooth animation. Like the mistery beneath it. Spent some time trying to get the hotel woman get distracted but could not find the way. Might try again later.

We also created a game for the jam if you want to take a look. Is called "Zeqecu: Machinaria Files" Cheers!

I have only played half an hour or so, but I rather enjoyed it. The pixel art is well done and the game overall has a very solid feel. Only the texts could use some proof reading. I definitely want to continue playing.
Greetings from Austria :]

This game is huge. And the character animation is beautiful. I had a slow start before starting to pick the pieces and understanding the place I was in. Very impressive, and doesn't feel like a jam game.

And now I have finally played your game! I'm going and random order, but I have to admit I was looking a little extra forward to this one.

The size of this thing is really impressive. There's commercial adventure games with a smaller scope then this. You have me under a spell from the get go when it comes to the plot.

I had some problems with some of the hotspots though, like the cell phone in the room, because it was so small! This wasn't a big problem though.

I also have to compliment the walk cycle: Wow! It's a thing of beauty, so smooth! The character art in general is great, and where as the location in itself is a little grey and anonymous, it helps the characters pop out from the picture.

All inn all a big thumbs up!

The Darkest Tree is a small point'n'click horror-sci-fi adventure game created in 14 days for #AdvJam2019

Where are you when game starts?

You just arrived in a small village in the Tuscan hills in search of a missing journalist friend - who disappeared while he was looking for traces of a potential serial killer.

How to play

Left click: move to
Right click: look at / talk to
To change area, click to move to the exit point, then once thene click again
Check your notepad - it will remember you the main opened task

Hints

If you like the game, but you can't go on, consider to give a look at some hints I wrote. For the moment there are just hints about the first part of the day (that's anyway the longest part of the game)

http://www.marcogiorgini.com/the-darkest-tree-hints-1/

Hope they can help you.

The Background Story

Your friend Giulio - that's also the brother of your wife - is missing for a week now. It's not the first time he cuts contacts. Being a freelance investigative journalist takes you out of your comfort zone, that's clear.
But he missed his sister's birthday, not even a call - and that never happened before.
So you both checked his notes and discovered he was searching for a possible serial killer. A very smart one, because, if he exists, nobody noticed.
One or two guys or girls each year. They simply disappeared, nothing too strange about that.
But Giulio found a possible pattern, and the most probable area for the killer to live in is a out-of-tourist-routes Tuscany area. Hills, small forests and some very small and isolated villages.
There are several names in his list, but one is underlined: AlberoNero.
That's your destination.
Not really knowing what to do.
If Giulio's missing, maybe the serial killer exists. And so ask around about him could be not the wisest thing to do.

Credits

Story, graphics and animations by Marco Giorgini (@marcogiorgini )
Soundtracks: Kevin MacLeod, Erokia and Freesound
Sound edited by Andrea Capitani

Game built with Defold engine (http://www.defold.com)
#adventure #pointnclick #retro #horror



mature
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Alcohol Use
Drug Use
Tobacco Use
Mild Language
Comical Shenanigans

Just uploaded a little update (including a linux version that I'm not able to try) with some bugfix and some text changed because of spelling errors - version 0.2.1

Ok. I stop working for the jam now. Version 0.2.0 is my official #advjam2019 entry

Countless numbers of hours of work for this game - but it's of course a bit far from desired version. I hope anyway it can be fun and understandable to play. Enjoy .-)

Me and my friend Andrea will be doing some more tests tonight and tomorrow morning but game is available (in html5 and win64 versions) since now.
Few notes: left click means "walk to" right click means "look at / talk to" (of course you can select verbs)