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What do you think?

Really basic and barebones, but playable. If I had one suggestion it would be to add a damage indicator when the player gets hit, such as flashing the screen red with varying intensity and length depending on how much damage he took, this is really important so the player knows when they're taking damage without having to stare at the health bar. Here is a script that does exactly that which I wrote for an FPS game I was working on a while back: https://pastebin.com/VvnMhfCR

I know this one is for Unity not Unreal but the concept carries over, you just have to write the same logic but in BP/C++

Hello,

Im a music producer and big time gamer from the uk, i'm really interested in producing music for your game. I produce all styles of music from progressive house to dubstep to drum and bass to hip hop. I also produce all types of cinematic and dramatic/Horror pieces including sound effects catered to your specific requirements.

For me this is a super basic UE4 game, but for a first design project that is okay. The visual style and the music in the game is pretty good, but nothing super special. I would have like to see some more interesting ways of using the very basic gameplay ideas.

This is my first game design project that I learned how to make through a class that I took. It is a 2 minute FPS platformer game. It has gallery targets with a point system and environment objects that can cause damage and potentially kill the player. My goal with posting this game is to get constructive feedback and to connect with other game developers. #shooter #platformer



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