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Comments (10)

What do you think?

All these cow games, and yet this is the only one with more cowbell! Finally!

Nice job on the difficulty curve. That's really helpful that bells "ding" when they've spawned so you can see where to go next at a glance. I like the challenge of keeping bells close enough that they don't get out of your beam's range, and slowing down occasionally so you can collect any that are being pulled in.

This was a really cool game!

I really liked the aesthetic of it! The game is super polished and pretty fun to play! The art is simple yet appealing, and the music really fits the space vibes!

Some suggestions I would recommend adding are:

  • Easier controls, the player feels a bit hard to control especially when trying to turn around.

  • I feel like some cowbells can be collected immediately and some I have to drag them with me, is this a bug?

Overall, a really well made submission!

Keep it up!

I like that star effect in the background, very cool. The tractor-beam/slingshot mechanic is fun to try to get a trail of cowbells following you

I love the game !

Really cool music and gameplay, but I think 10 life is a bit too much D:

Endless arcade game where you pilot a UFO, evade enemy fire and collect cowbells!

Expected session duration: 3-6 min
Press F11 to go fullscreen.

Made for Opera GX Game Jam.

Cowbells have 5 phases:
1. Incoming - Cowbell is getting bigger, cannot be touched yet.
2. Tractorable - Tractor Beam can be attached to the Cowbell by touching it, but you cannot collect it yet.
3. Glowing - Touch the Cowbell to collect it and get a point.
4. Blinking - Same as Tractorable, but it's warning you that it will be gone soon.
5. Fading - Cowbell cannot be touched anymore, it's gone.

To attach the Tractor Beam, touch the cowbell first.
Only Glowing Cowbell can be collected for score.
If you Tractor Beam a Blinking Cowbell, it will go back to Tractorable.

In the main menu, the music and sound switchers have multiple levels, not just ON/OFF.

In multiplayer, players can steal each other's Cowbells and try to lure missiles to the other player. After one player dies, the other one is on a death counter.

In peaceful mode there is no enemy fire, but every Cowbell left to fade out will deal 1 damage to the closest player UFO.

Programming: JohnyDaison, Meda98

Graphics: JohnyDaison

Sound Effects: JohnyDaison

Music: Martin Rezny - Rezonance (CZ)

#arcade #multiplayer #ufo #endless



all-ages

1.1
* play cowbell fading sound only in peaceful mode

* add pause menu, change the look of audio buttons

* adjust main menu buttons

* add detail to ufo sprite

1.0
* re-balanced Normal mode

* added particle effects to UFO getting damaged, UFO death explosion, Cowbell getting destroyed

* added enemy ship, enemy missile graphics

* added tractor beam pickup and scaling to Peaceful mode

* added Hardcore mode