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You will not believe what awaits us Tomorrow.
No Zombies. No Virus. No Nukes. Just Water. Lots of Water.
RESUME
This is my first game, I’m doing everything alone. Its a Survival Realistic RPG, yes we wanna cover all aspects of realism. We wanna put some concepts that i really like on This War of Mine, Project Zomboid and Old Commandos Games.
The focus of the game is to be a good scavenger and keep your friends healthy and together. Instead of using heavily used themes in survival games like zombies, nukes, viruses and other things like that, why not use something that some experts warn that it may be our near future?
The sea levels.
THE SCENARIO
Islands with clear and bright sand and palm trees with coconuts? NO. You will be live in skyscrapers flooded until 4th~5th floor, dealing with sea tides, and the only flat surface to farm some crops will be rooftops and ferry boats. Move from a skyscraper to another using ropes, improvised bridges of rope or fragile wooden walkways. Yes you can use the boats too. Down using the stairs, put your diving gear and dive through the debris of the extinct metropolis. Get some crew members, some gasoline put in your boat, make sure you have enough food, water and medicines and go explore the ocean. Maybe the next city is high enough to not be completely underwater.
Image: city (https://i.gjcdn.net/data/games/2/239/166489/media/game-description/city-ihwbcxd5.jpg)
MAIN FEATURES
Characters:
Select one of many characters to start. Each one has some particularities. There will be around 30 selectable characters, each with their different skills, and about 10 of them will be selectable to start. You will select one and will have to find the other characters throughout the game. Each character will have particular skills, and they will NOT be customizable and evolutionary. There will be a Skill system, but will be more focused on characters specific skills then “learning” skills.
Crew Management:
Find people, talk with they. Maybe you can find some specialist in something, and maybe he join to your group. Assign a post to this character and go to another place to do your stuffs. Determine what each one will react for each condition like "Gambits" of FFXII. Split in multiple crews, and assign task to the crew or an character.
Teaching System:
Instead of a level system or XP system, we wanna use the "Teaching System". Get two characters and on teach to other some skill. This can spend time, so use carefully.
Base Management:
You liked this place? Maybe if put some barricades in this corridor, block this door, and put a rope on this window to fast access the boat, can be a good place to store your stuffs. You can make this on any empty (and dry) space of the map. Many times you want.
Tower defense Elements:
Like that place and want to put your base on it? Be careful. Sometimes, looters and kidnappers may appear and clean up. If one of they keep alive, he will back with more people. So its better to change your base place. Or fortify it.
Boat Management:
Buy, Sell, Upgrade and Craft your boat, as yours needs. Have more than one. Assign crew members to posts. Explore the ocean.
Underwater Exploration:
Explore dead cities from sewers to surface of the ocean. Only a few and high places are dry now. Find goods and use it for craft, trade or consume. Put traps to get seafood. Hunt sharks with harpoons.
Weather System:
Be careful. Cold water cause hypothermia. Exposed to rain for a long time, you can get a cold. Remember to drink water when exposed to a shine day on ocean. Every this kind of traps we wanna give to your characters.
Craft:
But for survive, not as main game. The craft is present like many other RPGs. But we wanna do this smooth and not the main focus. Craft can be complex but not absolutely necessary, depends only of your chooses.
Local Coop:
I love to play with my kids, and my wife, side by side. And there is just a few games that make this. This is on thing that I want to put.
Remember to follow the project, up vote if you like, and drop a line. Its always good to hear critics.