
Comments (18)
underrated
Fun game, however there is a small balancing thing between Maria and Travis that can be used to indefinitely stall Travis and barely have to worry about the door throughout the night, but I only realized this at 4AM on my 6/20 completion.
Either way the gameplay loop is pretty fun, and well balanced for the most part.
I really like how... unique and fluid the mechanics are compared to many other FNaF fan-games :)
My completion video of 6/20 (no commentary, was in VC with a few friends): https://www.youtube.com/watch?v=inc-IaTMGxA&t=0s
My gameplay of 6/20 mode (Patch 2): https://youtu.be/pXF_YjnEPTU?si=FBJbtY7dsWFJj4e7
My gameplay of the test and hardmode test (Patch 2): https://youtu.be/0k1JuYBv3O8?si=OoDNRkhu4gVcR2rt
pretty fun game, especially for being made in 2 days
although has 1 major oversight, that being that using the camera takes away charge, but doesn't require it
making it so you can flash the rat at 0 charge, and since maria stalls travis, you only have to deal with 2 characters LMAOOOO
but yeah will probably check out the cn game too
[OUTDATED] Travis' Test | MADE IN 4 DAYS
As a certain other game is taking its sweet time, cough cough, I decided to try out something a little different to put something out in the meantime. This game in its entirety was made in 4 days.
Modes
Included are two modes, so to say. The release and patched version. The Release version is the game I made in just 4 days, while the Patched version has some slight adjustments made afterwards from playtester feedback. Regardless of whichever you pick, there are three... "nights".
The Test
The Test is the main attraction. A single night where every hour, a random new threat joins in as everyone else becomes more agressive.
Hardmode Test
Much like The Test, the Hardmode Test is a singular night. However, the beginning characters start at a higher AI seting. Additionally, everyone's AI rises way faster.
Custom Night
Obligatory by now. You can freely adjust everyone's AI. Can you beat 6/20?