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What do you think?

I am ready to upload my whole series I hope you all enjoyed god of debauchery out :D

Link 1:https://youtu.be/u32IiTNjyC8

Link 2:https://youtu.be/-iAQYaPpvuc

Link 3:https://youtu.be/KKNnktVbso8

Link 4:https://youtu.be/iLcjdiy1mJo

Link 5:https://youtu.be/BPF8D0EflF8

I've been waiting to get around to this game as soon as you had finished it, opting out of demos and persisting through your "this one is cancelled" phase.

Now as expected of someone with a fair share of FNaFb fangames under their developer belt (or just RPG games in general), there were no glaring issues, bugs or glitches, let alone being able to clip anywhere in the environment.

Also take it as you want but compared to a similar game with somewhat of the same subject matter (demons of abyss/Sodomite Lefty) by the name of FNaFb Atomic Attack, it didn't feel like it outstayed it's welcome in terms of content, probably helped by the "6 Nights" structure.

Honestly in terms of gameplay, there are surprisingly few issues I have :

  • None of the vending machines you come across as soon as Henry destroys Lefty sell the various 3-turn boost candies;

  • Paralysis just does NOT work as a status as both friend and foe can move perfectly fine when afflicted with it. Unless it's supposed to work in such a way that it has a percentage based chance to make a character skip their turn/move slower?

  • Speaking of statuses, the full party didn't have access to enough inducing moves, turning combat for a major part into "just hit them with the hardest hitting moves" which gets boring really fast. Even the statuses you can inflict aside from paralysis are not worth it as Stun doesn't last long enough, sleep is gone with a single hit afterwards and Lunacy makes bosses even more likely to one-shot party members;

  • Whenever you beat a boss in the same turn as when you have used a Rocket Launcher, after returning to the overworld, you'll get an automatic "reload the rocket launcher" message which no matter what you do translates into infinite loaded rocket launchers;

  • After I beat the phantom of Pupper as part of the "find all four daemon portals" objective in Night 5, his introductionary text remained stuck on the overworld until I entered battle with another Prime Daemon;

  • Gridchouli's Mansion is a hell to get through before you have beaten Pupper's phantom as enemies pop up out of nowhere (or roam around agressively), easily capturing you with inescapable battles. Seriously what were you thinking? It's the worst dungeon in the game by far for that very reason;

  • Why can you not reload and fire the Rocket Launcher multiple times per boss battle instead of being limited to one? Heck the rockets themselves are very pricy and it would take two full turns regardless to fire one, seems balanced enough to me.

  • For some reason after I beat the true Prime Daemon Quartet, I did not get to fight Henry as he got fucked up by a big ass boulder, despite a final boss "God Henry" being a programmed foe. How come?

  • In general I feel as though combat-wise, your party is pretty weak damage wise compared to how much health late game bosses have even when they got their best gear equipped, not helped by the fact that their movesets are so bad/situational, they'll always be limited to one or two moves by default;

  • Why did you not include any Ultimate Weapons/Armour in this Twisted Party? Especially the former could have helped a lot with dealing decent damage to enemies without relying on Focus Lens Crits, Lunacy ATK Buffs or Berserk Candies.

  • The Lucky Pizza and Soda should have been made available WAY earlier in the game, around Night 4 imo, NOT literally in the final dungeon as imo foes start to give you more trouble than you get rewarded for without them around Night 4.

  • I'm not a fan of the underground rooms for the first 4 nights in the sense that I feel like it's a waste of a player's time that they have to go through every room in order to just locate the next boss in the string they need to defeat to advance the night, which is not helped by being constantly interrupted by regular enemy encounters.

    This can be fixed so easily by just having some kind of marker on the lower-right map for each next boss's location.

    Similarly in Night 5, I really do not like how, considering how HUGE the total area is you can traverse and HOW easily the entrances to the Daemon Quartet Phantom Portals are to miss, you apparently NEED to beat them in a very specific order on top of that.

    This makes it so entrances can literally pop up in places you'd have already checked before and did not have them previously which is not only needlessly irritating but hurts the flow of the game as well in between phantom portals hunting.

All that said I DO quite like how generally cheap you've made items in various vending machines, considering you'll need a lot of Large Soda's, DX Pizza's, Cakes and to a lesser extent Presents and Rocket Launcher Rockets to beat the shit ton of bosses this game has.

I beat game

image.png

gg, i completed the game for the second time lo

are there any ultimate weapons?

Five Nights at F---guy's - The Twisted Party is the reconstruction of Granddude1987's old fan game in the same name. featuring fair difficulty, text-to-speech voice acting and some funny moments. It is the last game of Granddude1987's FNaFb universe.

Story: After the A--and Dave incident in Freddy Fazbender's Pepperoni in Bakersfield, Broofy and his friends(Babbley, Cooksy and Woffle) were given empty Limbo by the dark lord Satan and spent a year and 3 months playing video games and managing the souls in Limbo. Some day, Broofy suggested throwing an ultimate debauchery party and inviting animatronics from various locations. Babbley, Cooksy and Woffle went out to find a pizzeria where the party was going to be held. They managed to find one in the strange dimension with decorations of the one-eyed bear animatronic. However, the pizzeria was infested with a lot of pests and mysteries, Will Broofy and friends safely have the ultimate debauchery party and find out the mysteries of the strange dimension?

Note: This game requires RPG Maker VX Ace RTP to run.

Features

  • Broofy and friends (Babbley, Cooksy and Woffle)

  • C***d*** Fellation

  • The ultimate debauchery party

  • Classic battle HUD

  • More lore-wise storyline

  • Almost everyone from my FNaFb canon universe (ACE, BBB, CPM-SE/D)

  • Q Scenario

  • Enemies with unique traits and variations

  • Totally no shark and piranha teeth and lobster claws

  • Pesky pests

  • Rat cluster

  • S*** factory

  • Daemonic rituals

  • The final battle against Abyss

  • Wait. Did I mention Abyss?

  • A**-biting goblins

  • It's not OGRE yet.

  • Bloxy enemies

  • The return of Abyssal Lefty

  • Ballchinians

  • Abyss-infected fairies and natives

Credits
Original FNaFb made by Sable & Joshy

FNaF is owned by Scott Cawthon

#fangame #fnaf #fnafb



mature
Mild Cartoon Violence
Realistic Bloodshed
Alcohol Use
Drug Reference
Tobacco Use
Suggestive Themes
Strong Language
Mature Humor

New build uploaded

- Grammar fix

- Title/Game name change

- Minor bugs/nitpicks fix

- Removing the outdated jokes again

- Skill tweaking

- State tweaking

The serious true ending crash bug & anomaly enemy skills were fixed.

Retcon version uploaded.

It's the same as BBB/ACE.

New version uploaded

Minor glitches and errors were fixed

New version uploaded.

It fixes some ending sequences and weird tilesets. Plus, I added markers toward the daemon lords' portals.