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Comments (2)

What do you think?

Pretty good game, but sometimes the bullet in the alien world does not move at the same angle as the bullet in the human world. When it does this, it seems to me like the bullet in the alien world is possibly using the direction of the previously fired bullet rather than the currently fired bullet in the human world. Good job. 3/5.

Game for the Ludum Dare 30 (August 2014). #LD48 #LD30

This is an arcade game. The concept of connected worlds is in the fact that the action of the game happens in two different worlds. The player must stay alert of two world to survive...

==The story==

The aliens have created a portal between their world and ours. Something has gone wrong. The portal starts firing bullets into their world and ours, in the same direction there than here. We will have to dodge bullets and attract them to kill the aliens in their world.

==Controls==

[Cursors] Move
[Enter] Star Game

==Tools==

Code: Game Maker Studio
Graphics: Photoshop & Graphics Gale
Sound: Bfx
Music: Incompetech

==Author's stuff==

Code & Graphincs: Me (@KedumeBits)
Music: "On the Ground" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
#arcade



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

One last update

I’ve solved a bug with the direction of the mirror shooter.

Updated version 2

Updated version