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Comments (13)

What do you think?

I love your basic concept of reflecting the weapons back at the enemy. However, after you get to the enemies that fire 4 the game quickly deteriorates into clicking a lot randomly.

Now this may have been your goal, and if it is great job!
But, I would suggest another approach: Try playing with the idea of different kinds of enemies and bullets they shoot. Don't just throw in enemies that shoot more or less bullets, try ones that don't shoot at all, or move and shoot, or shoot bullets that can't be deflected.

I think in the end it will become more interesting to play instead of just random clicking.

Wow, Fantastic game...!!!

Great to play with the touchpad... responsive and precise!

:P

cool stuff

I thought it was pretty good...
gets kinda dry after a while but good

Awesome shooter. Very addictive gameplay. Keep up the excellent work! :)

Blast the turrets. With their own bullets.

You cannot shoot here. Instead, you can manipulate turret's projectile so they hit themselves. Yay for deflection~

Mouse to move, click to release shockwave, P to pause/open game menu. Releasing shockwave gives you some delay, so use it wisely. Also, destroying turrets make your ship getting stronger, giving you more hp and reduced delay. This game autosaves after you died/quit a game (via game menu). There are checkpoints in each of 10 phases.

entry for the "shocking" contest.
#action



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V1.0 is up!

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