Okay, v1.0 revision A is up! The v1.0’s balancing is a bit broken due to healing drops implementation, so i release the revision now… It’s basically makes the game harder, but increasing healing drops probability and fastening the delays.
What’s new:
Turrets’ projectile damage is now growing
Auto-Shock function by holding left mouse button, in case you need to shockspam :3
Generally makes the game harder
1 New Turret spawning in phase 60+, this is the upgraded version of 1st turret. It deals low damage but shot fast projectile that is most likely to hit you between the shock delays.
Second and third turret spawns in earlier phase (Phase 15+ and phase 35+)
Fixes:
More probability on getting Healing Drops
fix on Healing Drops bug
fix on “Selectable” HP and Lv text
You may have to clear your cache and probably your savefile lolol to experience the new difficulty :)
0 comments