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What do you think?
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Cool game! It's a fun shooter and everything has a nice sense of weight and speed to it. You implemented precise collisions really nicely so you can ricochet off the edge of an asteroid and keep your momentum going. The enemies are fun to fight and the difficulty curve works well. Nice job on this!

Basically my take on asteroids, where it's about fighting enemies more than the asteroids. It was created for the Opera GX Game Jam.

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2021-08-25 -- POST-JAM VERSION ADDED:

Now that all the enemy types have been implemented, I feel like the level of fun has shot up considerably. There is a lot of fun hectic mayhem to be had.
I can now say that the game plays as I originally intended (aside from the current lack of audio).

The post-jam version includes three enemy types:

  • The Seeker
    The original enemy (now completed).
    A red alien entity who seeks and shoots at you.

  • The Train
    A line of speedy green aliens that cross the screen in a wave pattern.
    Each segment dies in one hit, but they pack a painful impact, so don't get hit!

  • The Spinner
    A big metallic guy that spins and shoots lasers.

There have also been many bug fixes, various tweaks, and some additional polishing. Still no audio though. Actually, the game just needs audio and perhaps some extra special polishing before I'm considering it complete, so audio is the last big thing.

Note: At the time of writing this, I'm about ready to start the 42nd GMC Jam, so finishing up the audio on this will have to wait until probably around the end of September, when the jam & voting period has ended.

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FONT LICENSE

This game uses the open source "Hack" font, which is licensed under a Creative Commons Attribution 4.0 International license.

https://sourcefoundry.org/hack/

https://creativecommons.org/licenses/by/4.0/

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KNOWN BUGS:

Note: All of the following issues are already fixed in my post-jam version.

  • Sometimes enemies die in only one hit, as opposed to two

  • Enemies do not give points when defeated

    • Creating an enemy and implementing the difficulty ramping system were the last things I did before uploading, and I was cutting it very close on time, so, in my haste, I forgot to add in my score_add function in the enemy destruction code.

  • Pressing SPACEBAR will self-destruct player ships

    • This is a developer tool I forgot to take out. The only time you won't self-destruct is when your ship has active invincibility frames. -FIXED- in post-jam version.

  • Clicking the LEFT MOUSE BUTTON spawns an enemy

    • Another developer tool that I forgot to take out, due to the rush. BE AWARE that enemies will spawn even in the intro story or menu game states, yet they will not execute their movements until you enter the gameplay state, meaning if you click a ton on the start screen, then play a game, you will suddenly get a swarm of enemies coming at you.

  • Misc.

    • There are other things that aren't exactly bugs, but I just didn't have time to finish everything. Most notably, the enemy isn't actually supposed to look like it does - that is a placeholder image. I wanted to make a sort of alien mechanism (my post-jam version will have this updated).
      You'll also notice things like enemies not knowing what to do on game over, a lack of polish here and there, etc.

#arcade #shooter #localmultiplayer



all-ages
Mild Fantasy Violence
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