Version 0.1.3 is finally out!
Notable Changes:
The game finally has a name
The game is now open to public
Added a plane engine sound
Window size automatically changes in smaller screens
Added a “save folder identity” (“AircadeWarT7”), which is currently unused by the game, but you can use it to replace assets
Explosions move slowly to increase illusion of movement
Things move at a different speed when you lose to make it look like you stopped moving forwards, and enemies/pickups stop spawning
You can now move freely around the screen (not just on the bottom half)
Replaced 480x480 size with 384x480
Reload time display is no longer debug only
Picking up ammo upgrade when reloading doesn’t give a bonus, therefore the reload time exploit cheat was removed
For a full list of changes (including changes irrelevant to common players), check the changelog.txt file inside the .love file. This release was meant to be 0.2.0, which explains the delay in the release, the relatively long list of changes, unused content and disabled unfinished features in the source code.
Planned features for 0.2.0:
In-game volume control
Enemy AI and different enemies
Smoother animations
Full code rewrite
Improved menus
More will be added as ideas come up
ETA: Unknown
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