We're heard you found some bugs, so we fixed them!
New Things
ADDED TUTORIAL CAMPAIGN
We added a new tutorial campaign featuring three simple battles to get new players familiarized with the base mechanics of the game.
ADDED MISSING TOOLTIPS
Campaign tooltips and rewards, as well as the units in the roster screen now carry tooltips.
ADDED COMBAT SEEDS
Each battle now has a unique seed. Doesn't do much now, but this will enable saving, loading and sharing battles in the future.
ADDED APP ICON
The game executable now uses the Legion Hearts icon. Hurray!
Changes
TEST CAMPAIGN DIFFICULTY INCREASED
The 5 campaign battles have been rebalanced as a consequence and should now prove to be slightly more challenging to overcome.
RETRIES ARE LIMITED
Battle retries in the campaign are now limited to more accurately reflect the intended game difficulty.
MERGES ARE LIMITED
Character merges after battle are now limited to better reward being conservative with your units.
NERFED PERKS
The heal and attack perks are now half as strong to better compete with the other perks.
Fixes
FIXED OUR FIXES
Fixed an issue where the fixed issues from the V0.10 weren't actually fixed due to a commit error on our end. Second time's the charm!
FIXED BLOCKED HEXES
Fixed an issue where hexes that a newly deployed unit died on would become blocked when trying to deploy the same unit again after retrying a battle.
FIXED TURN QUEUE TOGGLE
Fixed an issue where the turn queue would display characters in hand instead after retrying a battle.
FIXED UNIT ABILITY USAGE
Fixed an issue where a unit would not use its ability if the target unit died before the ability trigger.
FIXED BATTLE MEMORY
Fixed an issue where the previous formation would not be loaded properly when retrying a battle.
FIXED CARD DRAW ON RETRY
Fixed an issue where new cards would be drawn when retrying or reentering a battle in the campaign instead of loading the same conditions.
FIXED DEATH COUNTER
Fixed an issue where the fallen units counter would not increment correctly.
FIXED UNITS REMAINING IN DECK COUNTER
Fixed an issue where the deployed units would also count towards the remaining drawable units in the deck.
FIXED MERGE SLOT CALCULATION
Merging fallen units that have already merged with another unit now require the respective amount of free merge slots on the destination unit.
FIXED STUCK UNITS (AGAIN)
Fixed an issue where deploying a unit that was already selected in the deploy tab would cause it to become stuck on the grid.
FIXED GHOST TARGET HIGHLIGHTS
Fixed an issue where clicking on empty hexes in the merge screen where an enemy unit was deployed would show a ghost target highlight.
FIXED HEAL ON RETRY
Fixed an issue where units would be fully healed when retrying battles.
FIXED STAT INCREASE CALCULATION
Fixed an issue where certain stat increasing effects would not include power gained from perks when applied.
FIXED EFFECT APPLICATION
Fixed an issue where certain abilities would not apply their status effects to all targets of an AoE attack.
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