Game
Palette Swapper
8 years ago

0.2.0 Releasing VERY Soon - No Tricks!!


This is not a drill! The long-awaited new version of Palette Swapper will be available THIS WEEKEND!!

“It’s About Time!!”

I hear you loud and clear. As an apology for not having this update out months ago, I have updated some backgrounds in Palette Swapper, as well as added a new “Artsy” Mode, which will give the game a chalk-sketch filter over the game screen. In addition to these changes within the game itself, I also released both a WIP version of the theme for Painting 4: Blank Canvas and the theme for Painting 3: Forest of Jade on this very site.

“What’s Included?”

Version 0.2.0 will feature the following:
-Levels 31-45 as part of Painting 3: Forest of Jade
-The ability to toggle Artsy mode on and off through the pause menu
-Changes to a few backgrounds. Some were changed to give the game a feeling of being inside a painting (except when you’re not, like in the hub world, title screen, or main menu)
-Speaking of the hub world… it has been updated. Every painting is visible always, but they will be locked until you beat the painting prior to it.
-The highly-anticipated ability to prematurely nullify your current power, even when the timer is not up yet. Most levels in Painting 3 will require clever use of this new ability.
-The tutorial has been updated to include power-up cancellation.
-The ability to return to the level select through the pause menu, though this will erase all of the progress that you have made in the painting thus far.
-The Fracture Shot (Orange Power-Up) has been fixed. You can see what I mean by playing 0.2.0 for yourself.

I’m surprised I added all of this. Originally, 0.2.0 wasn’t meant to be this big, but I got a bit carried away. :)

You can expect to add all of these features to your copy of Palette Swapper by downloading the update on Saturday, May 12.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?