Basic setup for dedicated servers - running the game without graphics for optimal performance on servers
Setup a dedicated server to run some deathmatch matches
Improved zombie pathfinding
Stability fixes for surfaces
Fixed error where server would receive “Server is a different protocol” mid-game and disconnect
Fixed erronous timers for clients joining in pre-game state
Added option to disable post screen shader
Added chromatic abbreviation as extra post screen effect
Tweaked explosion sound effects + screen effects
Empty weapon clicks, footsteps and some other sound effects are no longer playing when you have “temporary hearing damage”
Weapon switching sounds are less hard
Bullet case sounds are less loud
Added score for assists back in
Added information on how much damage you did to the one who killed you
Clearer deathscreen
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
Why walk when you can jump?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
An infected room from the second part of Cybel ! Are you up for some cleansing?
My D&D art for my family so far (WIP if you couldn't tell)
Szayel Aporro Granz - Bleach
Only true badasses may pass! #conceptart #art #gamedesign
0 comments