Game
Chain Playground Alpha
4 years ago

0.5.0pre10 is released!

Working on a new Island Theme. You can check it out with commands; see the changelog.

Fixed some physics.

A new tutorial is under construction.

Error handling is done in a much cleaner and less disruptive way.

Full changelog below:


> Testing new level themes. You can view the WIP island theme by typing

/st island

in a level then pressing Enter. You can return to the default theme with

/st dungeon

Themes are saved with levels currently, so doing this on a level in the level builder and then saving it will cause it to keep the theme you choose.

> Errors will no longer stop the game. Instead, an alert pop-up will appear in the top-left that you can click on or press Tab to view the error message.

Additionally, logs and warnings are displayed as well.

> The tutorial is in the process of being migrated and redone. The tutorial will run in the level sandbox (the place where all levels except the tutorial have run up to this point), and tutorial levels will be scriptable with Lua and fully customizable. That is, you can drop your own levels into the tutorial levels directory, provide Lua scripts to accompany them, and edit the 'manifest.json' file to reference them. Documentation will be provided in the 'Docs' folder soon.

> The water in the island theme does not kill or harm you. This is intentional.

> You can now name objects in a level. These names are used as keys in the 'objects' table for Lua scripts. Objects which are not named can still be accessed using 'getObjectAtPosition'.

> Toggling a level goal will cause the player to win the level assuming that any and all level completion requirements are met.

> Improved physics when latched on to moving objects.

> Improved swinging physics.

> Fixed a crash that would occur when a level failed to load.

> Fixed a glitch where typing "t" into the level name box or the command prompt would begin testing the level.

> Fixed a glitch where your hook would appear at the level origin for a frame when retracting it.

> Added some reverb to the theme stages to give them some depth.

> The game over dialog will wait for a moment after you die before popping up, unless you died due to timing out, in which case it will pop up instantly. Pressing "r" to reset immediately will still work during this period.

> Tweaked the appearance of barriers.



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