Game
LISA: Vegaful in Hopeful

4 years ago

1.0.1 is out, sooner than I'd expected.

I forgot to do a few things before releasing the game to the public, so I added them in fixed some problems I'd missed.

I couldn't fit all I wanted to say into the word count, so that's why the picture's here.




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I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

The Vega Route has begun actual development.

This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

Crimbo.

Labor Day.

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

Here's some games I played for the first time this year in a list.

And also some movies I watched in the last third of the year.