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Arbor Day
I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).
The Vega Route has begun actual development.
You know that little Cheevo page from Unbreakable?
I did one for this mod. Because I was bored.
Feel free to check a look. If you want.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.
Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.
I'm not allowed to post this without writing a few words, but there's not really all that much to say.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.
No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.











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