Game
LISA: Vegaful in Hopeful

3 years ago

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.


A FEW IMPORTANT NOTES:

 

- The route is activated the same way it is in Hopeful, showing your boss the toolbox, but it’s no longer Pain/Lunatic Mode exclusive. Can’t fight the hardest rider on normal mode though.

 

- You can do part of the mountain segment of the normal route once you get there, up to the first house in the lab/bunker area. THIS IS NECCESARY IF YOU WANT TO GET ALL THE SPECIAL MOVES OR -ASS ITEMS.

 

- Due to changes in area pacing, Aussie’s recruitment method and the way you find Raging Rapid Cuts is different, though VERY similar, on the new route.

 

- The joyed ending is meant to be somewhat of a war of attrition. To compensate, only Jerry using Joy will activate it (though there are still consequences for using joy on other characters).

 

-  Turns out that one of the things that was keeping me busy wasn’t scheduled properly so I could have released this like a week ago. Whoops.



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I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

The Vega Route has begun actual development.

Here's a vaguely defined list of all the games I played in 2025.

I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."

It's an honorary mention since Fool Time isn't a video game.

You know that little Cheevo page from Unbreakable?

I did one for this mod. Because I was bored.

Feel free to check a look. If you want.

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

He's not in it.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.