Game
Project Queen's Meadow
8 years ago

1.0.5 Changelog


Project Queen’s Meadow 1.0.5 Changelog

[Update] Decreased Fireball damage from 50 to 35. Will reduce incidents of self-inflicted deaths.

[Update] Spear buff. Spear now does 20 damage (in comparison to its previous 15, and the sword’s 25). Slightly longer reach than before.

[Update] Slightly changed the area the player gets the shield. Widened the doorway.

[Update] Moved the shield tutorial note to a better location. Updated the note to include a reminder about the inventory.

[Update] Red Slime now moves even faster! Careful not to get overwhelmed!

[Update] Traps now do 15 damage per hit, instead of 5.

[Update] Many traps have been lowered closer to the floor, so that when they are activated, they can hit enemies- not just the player.

[Update] Removed a few over-zealous invisible walls.

[Update] Added water into an area that was supposed to have water but didn’t.

[Update] Changed the package file type to .zip to ensure that everyone can unpack the game with ease.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Double Rainbow!!!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?