Game
Project Queen's Meadow
8 years ago

1.0.5 Changelog


Project Queen’s Meadow 1.0.5 Changelog

[Update] Decreased Fireball damage from 50 to 35. Will reduce incidents of self-inflicted deaths.

[Update] Spear buff. Spear now does 20 damage (in comparison to its previous 15, and the sword’s 25). Slightly longer reach than before.

[Update] Slightly changed the area the player gets the shield. Widened the doorway.

[Update] Moved the shield tutorial note to a better location. Updated the note to include a reminder about the inventory.

[Update] Red Slime now moves even faster! Careful not to get overwhelmed!

[Update] Traps now do 15 damage per hit, instead of 5.

[Update] Many traps have been lowered closer to the floor, so that when they are activated, they can hit enemies- not just the player.

[Update] Removed a few over-zealous invisible walls.

[Update] Added water into an area that was supposed to have water but didn’t.

[Update] Changed the package file type to .zip to ensure that everyone can unpack the game with ease.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

"Our work is never over" they said.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?