Game
FNaF World XL
3 years ago

1.1.2 is here.


New Content:

-The Update 2/ Minigame Mania Trophy Byte has now been added to battles proper. When active, it will frequently call down a barrage of Plushies upon both your team and your enemies!

...and if that wasn't dangerous enough, each summon from this Byte also has a 1/10,000 chance to instead call down the most devastating projectile this game has ever witnessed.

Fixes:

-FNaP minibosses (Robbie, Pam, Arthur and Max) will no longer reward parts upon defeat

-Fixed an issue where instances of White Rabbit would play the challenger theme

-Adjusted configuration of Challenger sprite to better accommodate the Find: Characters modifier

-Chance of finding a new Challenger when Find: Characters chip is equipped has been increased

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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Figured it out.

New project is having a fun, early outing.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.