Game
FNaF World XL
3 years ago

1.1.2 is here.


New Content:

-The Update 2/ Minigame Mania Trophy Byte has now been added to battles proper. When active, it will frequently call down a barrage of Plushies upon both your team and your enemies!

...and if that wasn't dangerous enough, each summon from this Byte also has a 1/10,000 chance to instead call down the most devastating projectile this game has ever witnessed.

Fixes:

-FNaP minibosses (Robbie, Pam, Arthur and Max) will no longer reward parts upon defeat

-Fixed an issue where instances of White Rabbit would play the challenger theme

-Adjusted configuration of Challenger sprite to better accommodate the Find: Characters modifier

-Chance of finding a new Challenger when Find: Characters chip is equipped has been increased

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First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I might be having too much fun with this process...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.