1.1.4
- map in save menu, works for saves with room id < 19 (i have to set position manually)
- fixed room unpersistency bug (same i fixed earlier)
- fixed crush without saves
- empty folders is no longer count
- fixed reset in save menu
Next up
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
Undertale Savemod 1.1.5 - second stable release. Changelog pt.2:
- beta file0 recovery.
- Global Dock - a useful tool for tracking global vars in-game. check settings!
https://www.youtube.com/watch?v=oGaYsi5yU9g
- bug with no music was found - reload.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:
- fixed linux save deletion dispossibility
- half-fixed persistency (6x time)
- reset is came back to canon
- map ids was made up to spaghetti room
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Cash Banooca
it happens
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
0 comments