
1.1.4
- map in save menu, works for saves with room id < 19 (i have to set position manually)
- fixed room unpersistency bug (same i fixed earlier)
- fixed crush without saves
- empty folders is no longer count
- fixed reset in save menu
Next up
felt targeted
Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?
Metal Jerry appears.
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.
I wanted to animate this little buddy doing fortnite dance too, but its too small and i get pixel mess.
lump of sans.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:
- fixed linux save deletion dispossibility
- half-fixed persistency (6x time)
- reset is came back to canon
- map ids was made up to spaghetti room














0 comments