
1.1.4
- map in save menu, works for saves with room id < 19 (i have to set position manually)
- fixed room unpersistency bug (same i fixed earlier)
- fixed crush without saves
- empty folders is no longer count
- fixed reset in save menu
Next up
The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:
- fixed linux save deletion dispossibility
- half-fixed persistency (6x time)
- reset is came back to canon
- map ids was made up to spaghetti room
I have 9 points long list of "updated" fixes. More coming later and it will be released in a heap in which will be no plot expansion, just technical work and polishment.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.2:
- beta file0 recovery.
- Global Dock - a useful tool for tracking global vars in-game. check settings!
https://www.youtube.com/watch?v=oGaYsi5yU9g
- bug with no music was found - reload.
Awkardly long dogbass.
Metal Jerry appears.
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
felt targeted














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