Game
Red Room
3 years ago

1.2.3 Clarity of Life final update!


  • The dialogue text will always fit in the screen and no longer cut off from the dialogue box.

  • Fixed some typos and errors.

  • Rewritten and added some dialogues.

    • Certain dialogues are now colored for a little extra feel!

  • Art pieces can be spotted easily now, making a certain ending easier to achieve.

    • They're bright red in color so it's no longer a mini spot the hidden object game.

  • The Ending Hint text file now has more elaborate info to help you get the rest of the endings.

  • Final day will ask you for confirmation before picking up that thing on the table.

If you already have the game and feel like playing it again, just download the patch and move the file into the game folder.


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Even after almost 2 years since the game was published, there are still some people who downloaded and played the game, some of them even made videos out of it!

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But really, WOW!! 800+ is a lot of players!

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And it's another 400+ on Itch. io too!

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Thank you for playing this little game of mine!

I released another update for the game so it'll be easier for future players to play and experience it.

I made Red Room to tell a story, so I'd hate to see more of them struggle in confusion trying to get the rest of the endings like this guy, who spent an hour and more for that. Mad respect though, I really appreciate it.

I just wish it was easier to find these videos, I love listening to what people think about the game; How they feel about BB, their opinions, .etc. Red Room is really personal to me. It makes me happy to see how some of them enjoyed and relate to it. (To those who relate to BB... I hope it gets better for you soon. )

Speaking of which DO DROP YOUR RED ROOM VIDEO IF YOU MADE ONE!! I WANNA SEE.

That aside I'll be uploading Red Room to RPG Maker games website too after this!

Thank you for playing Red Room, and I wish you all the best in life!

~syu



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I pretty much forgot that I made Red Room and it exist.

look forward to digging through Blessing's demo and finding various internal devlogs such as this one

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