Game
Parallel Universe
8 months ago

1, 2, Test ?
Can anyone hear me ?


Is this working ?

Hi everyone!

This is my first devlog post. Apparently i should tell about my game and how it's going so here i am!

2017

The idea of creating this game and its story came out in 2017. Many game inspired me to make my own. If you're a fan of UNDERTALE and the Mario & Luigi RPGs series then this project is for you!

I left over this project because of my studies and lack of time back then but i remade this project from scratch last year.

What about now ?

The story's got a pretty solid base, i've got help from my pal Axelity (Axel for short). It keeps the same idea from the beggining but revamps it a little.

The game will be separated in different "Act." These will change according to what run you're into.

The game.

The game is designed to run on PC. That means it will mess with your window sometimes. Shake it, resize it, close it. You cannot move it yourself, it will always center itself on your screen but you can change it in the settings.

The window will adapt based on the playtype. But...

what is a playtype?

The game has two different playtype:

TopDown: This is the level selection, you can move freely and the map has platformer too. You can also meet NPCs and shopkeepers. Basically, this serves as some kind of an overworld.

capture_dcran_2025-07-24_180914.png
capture_dcran_2025-07-24_181344.png

Side-Scroller: This is the actual level. Each level has multiple mission you can unlock. The first mission unlock when you complete another level, the other missions unlock when you talk to certain NPC in the overworld, like a side-quest. These levels are where most of the action occurs, where you fight enemies with your elemental powers.

capture_dcran_2025-07-24_180521.png
capture_dcran_2025-07-24_180617.png

What's the plan ?

I would try to release a 5 minutes demo this years. I'm confident about a full playble demo release at the end of this year but i'm still unsure about the date.

I will keep you updated.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM