Game
Wanna Dance? (W.I.P. fps)
9 years ago

12/3/16


Change-log:

  • Added pillar things to levels.

  • New weapons and sounds (use the mouse wheel to switch weapons).

  • Menu sounds.

  • Added a minimap (only shows enemies and health packs.

  • Fixed collision (doesn’t jitter anymore).

  • Completely re-worked level generation.

  • Performance boosts.

  • Larger levels.

  • Animation fixes.

  • Enemies no longer spawn mostly at the end of the level.

  • Hurt sounds.

  • Changed the menu buttons again.

  • added a limit to how fast you can attack.

  • Probably some other stuff that I forgot to write down…

KNWON BUGS >:(

  • Music isn’t playing.

  • Exit portal spawns inside walls and/or doors, but still works.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?