Game
Mary's Arcade (Classic)
5 years ago

200 followers! + MASSIVE page overhaul.

Sorry for pushing this devlog out so late, I've just been busy all day.

(Read the article)


Wow! 200 followers. Thank you so much! I actually hit 200 followers on Thursday the 10th, but decided to hold off on the big devlog until today just because I knew I'd have more done by now.

I said a little while ago that all the screenshots on the page were outdated. Not anymore, if you visit the page now you'll see everything has been updated.

Also, to anyone wondering why I've stopped making devlog banners out of fan art of the Mary cast - I simply ran out of art that I'm willing to show.

In other news, here's the changes for the week of Dec 6th.


This week's changes were mostly visual changes. I touched up game effects and focused on making certain rooms presentable specifically for the new page screenshots.

I also spent a lot of time cleaning up spaghetti code (it's a real term, look it up) and generally improving functionality.

Let's see if we can hit 300 by February!



0 comments

Loading...

Next up

It just keeps getting better and better.

Happy 10 years to this masterpiece @Stojo

Renaming

700 Followers! + Progress update

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Mary's Arcade v1.0.0 is now public. I hope you enjoy it!

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

I'm speechless

Phisnom's tier list.