Game
Mary's Arcade (Classic)
5 years ago

200 followers! + MASSIVE page overhaul.

Sorry for pushing this devlog out so late, I've just been busy all day.

(Read the article)


Wow! 200 followers. Thank you so much! I actually hit 200 followers on Thursday the 10th, but decided to hold off on the big devlog until today just because I knew I'd have more done by now.

I said a little while ago that all the screenshots on the page were outdated. Not anymore, if you visit the page now you'll see everything has been updated.

Also, to anyone wondering why I've stopped making devlog banners out of fan art of the Mary cast - I simply ran out of art that I'm willing to show.

In other news, here's the changes for the week of Dec 6th.


This week's changes were mostly visual changes. I touched up game effects and focused on making certain rooms presentable specifically for the new page screenshots.

I also spent a lot of time cleaning up spaghetti code (it's a real term, look it up) and generally improving functionality.

Let's see if we can hit 300 by February!



0 comments

Loading...

Next up

A bohrok just followed me.

Renaming

Update 1.0.1 + Other news

Apparently the old MA2 models still work!

I guess so.

Mary (x4)

Mary's Arcade - 1 DAY UNTIL RELEASE

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.