This is incredible. 20,000 followers. Neither me, nor @Weshek could have ever imagined this. We are so incredibly grateful for all your support, and this is just the beginning of many devlogs and progress updates to come.
We are proud to announce that after a gazillion back and forths, shortcomings and unexpected roadblocks, that the office segment of the game, as well as a small portion of the roaming is now nearly finalized.
We are also proud to share that this is the busiest office that you will ever encounter in a Jolly game. With a total of 25 cameras, 3 levels to keep track of and 5 entry points, the beloved adrenaline-induced atmosphere of Jolly 3 will now have its successor.
This is only the beginning. Although the office segment is showcased between at minimum 4-6 nights for each of the three routes you can take in the game, it is only about 1/4 of the full game. The story elements will now begin production and various pre & post-night segments, nights that do not take place in the office, and all of the cutscenes will now have their spotlight during development. Weshek is also currently working on the casting call to find the perfect voice actors for each character.
Also, I am happy to say that this is my first post as a Game Jolt Creator! I would like to thank Game Jolt for allowing me to have the opportunity of testing out this new feature that will allow creators to be more engaged with the community.
We also would like to announce that we have added quite a few members to the Jolly 4 development team over the summer:
@Breim has joined the Jolly 4 team as a modeler for the many human characters in the game. He will be using Metahuman to make the human characters for Jolly 4 as realistic as possible.
@CokosBeanz has joined the Jolly 4 team as an animator alongside Ivan. He is animating the majority of the jumpscares and heavily-animated scenes and cutscenes (under Weshek's direction).
In this announcement we would like to also announce that Weshek has resigned from making soundtracks entirely, and is handing the torch to a different comoposer to continue composing the Jolly 4 soundtrack. In order to keep his vision for the soundtrack, Weshek will closely direct the production of the Jolly 4 soundtrack with a potentially new composer, if he chooses one, and each track will be made to sound exactly as he envisioned.
We of course wouldn't announce all of these updates without giving you a special sneak peek. Although the office segment is only a fraction of the game, you will still be spending a good portion of your time in here, and we think it's best for you to get comfortable with your surroundings before you start your shift:
With movement in every screen, you'll need to use the camera system to keep track of at least five animatronics on three different levels, while also taking care of the building's temperature system (which has its own ever-increasing AI) on a total of four different levels. You will not be able to survive without the camera system. Make sure you're always aware of everyone's whereabouts.
While the cameras are important, so are your immediate surroundings. Keep an eye on everything in and around the office, and make sure you react accordingly. It would be a mistake to let your guard down at any moment. Things will only get more difficult if you try to relax. They are just waiting for you to slip up.
Although we are nowhere near finished, we are so proud of the progress we have made. To make this game with so much support means the world to us, and your support and excitement keeps us going. Thank you so much, we'll see you in the next devlog. Until then, stay the course. Choose your choices wisely, ******.