Next up
Strange, the code goes astray...
Yay... Again bugs!
... Again
Working on game code
not bad, not bad. But still the audience is not so active ...
Saving trigger data via XML works best ...
News 01/15/20 ..?
posY + sin(val1 / sp) * frc
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
Finally! New trigger type fully operational!
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
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