Next up
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
News 01/15/20 ..?
Saving trigger data via XML works best ...
not bad, not bad. But still the audience is not so active ...
Finally! New trigger type fully operational!
Strange, the code goes astray...
Yay... Again bugs!
... Again
Working on game code
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
posY + sin(val1 / sp) * frc
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