Next up
Strange, the code goes astray...
Finally! New trigger type fully operational!
Saving trigger data via XML works best ...
In Development
not bad, not bad. But still the audience is not so active ...
Yay... Again bugs!
... Again
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
posY + sin(val1 / sp) * frc
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened











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