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22
3 years ago

posY + sin(val1 / sp) * frc




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Saving trigger data via XML works best ...

All generations

Yay... Again bugs!

... Again

Strange, the code goes astray...

21 subscribers ... Guys, where did so many of you come from? It was only 11

Finally! New trigger type fully operational!

News 01/15/20 ..?

Working on game code

not bad, not bad. But still the audience is not so active ...

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.