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22
4 years ago

posY + sin(val1 / sp) * frc




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Strange, the code goes astray...

Working on game code

Finally! New trigger type fully operational!

21 subscribers ... Guys, where did so many of you come from? It was only 11

Saving trigger data via XML works best ...

Yay... Again bugs!

... Again

not bad, not bad. But still the audience is not so active ...

All generations

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

News 01/15/20 ..?