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22
5 years ago

posY + sin(val1 / sp) * frc




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Yay... Again bugs!

... Again

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

Finally! New trigger type fully operational!

not bad, not bad. But still the audience is not so active ...

All generations

21 subscribers ... Guys, where did so many of you come from? It was only 11

News 01/15/20 ..?

Saving trigger data via XML works best ...

Strange, the code goes astray...

Working on game code