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22
4 years ago

posY + sin(val1 / sp) * frc




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Strange, the code goes astray...

Saving trigger data via XML works best ...

News 01/15/20 ..?

Working on game code

Finally! New trigger type fully operational!

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

21 subscribers ... Guys, where did so many of you come from? It was only 11

Yay... Again bugs!

... Again

All generations

not bad, not bad. But still the audience is not so active ...