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22
4 years ago

posY + sin(val1 / sp) * frc




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Finally! New trigger type fully operational!

Yay... Again bugs!

... Again

Strange, the code goes astray...

not bad, not bad. But still the audience is not so active ...

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

News 01/15/20 ..?

All generations

Working on game code

21 subscribers ... Guys, where did so many of you come from? It was only 11

Saving trigger data via XML works best ...