
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
Finally! New trigger type fully operational!
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
21 subscribers ... Guys, where did so many of you come from? It was only 11
not bad, not bad. But still the audience is not so active ...
Strange, the code goes astray...
All generations
Saving trigger data via XML works best ...
Yay... Again bugs!
... Again
Working on game code
News 01/15/20 ..?











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