
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
News 01/15/20 ..?
Yay... Again bugs!
... Again
21 subscribers ... Guys, where did so many of you come from? It was only 11
Finally! New trigger type fully operational!
not bad, not bad. But still the audience is not so active ...
Saving trigger data via XML works best ...
Strange, the code goes astray...
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
All generations
Working on game code











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