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22
4 years ago

posY + sin(val1 / sp) * frc




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Strange, the code goes astray...

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

21 subscribers ... Guys, where did so many of you come from? It was only 11

not bad, not bad. But still the audience is not so active ...

News 01/15/20 ..?

Yay... Again bugs!

... Again

Saving trigger data via XML works best ...

All generations

Working on game code

Finally! New trigger type fully operational!