
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
Strange, the code goes astray...
Saving trigger data via XML works best ...
News 01/15/20 ..?
Working on game code
Finally! New trigger type fully operational!
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
21 subscribers ... Guys, where did so many of you come from? It was only 11
Yay... Again bugs!
... Again
All generations
not bad, not bad. But still the audience is not so active ...
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