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22
4 years ago

posY + sin(val1 / sp) * frc




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Finally! New trigger type fully operational!

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

21 subscribers ... Guys, where did so many of you come from? It was only 11

not bad, not bad. But still the audience is not so active ...

Strange, the code goes astray...

All generations

Saving trigger data via XML works best ...

Yay... Again bugs!

... Again

Working on game code

News 01/15/20 ..?