Next up
Devlog 24/05/2022.
Implemented basic 3D movement, as well as a pixel shader and environmental fog. Flashlight mechanic was added as well.
Devlog 26-27/05/2022.
It's Blender time! All our in-game objects will be made via 3D modelling, and then imported into the Godot environment. Here is a work-in-progress of our main character's 3D model!
Greetings! We are Team Ocelli, and we are happy to announce the start of development of our new videogame title.
More information is available for your perusal in the article below. We will be posting updates on the "Ocellus" game page. Have a good day!
Another house i made long time ago.
"Our work is never over" they said.
The whole squad is here!
Interested? Follow me!
Why walk when you can jump?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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