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Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Guess who finally played Hollow Knight!
I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊
If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
In Cozy Caravan, you and your best friend Bubba will travel through Harvestvale spreading happiness wherever you go.
We wanna see YOUR portrait of him. Go to your quest log to start the quest!
One artist will get a ONE OF A KIND trophy!
My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday
This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Devlog 24/05/2022.
Implemented basic 3D movement, as well as a pixel shader and environmental fog. Flashlight mechanic was added as well.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
25/05/2022 Finished making the cover Hmmm... Who is this stranger...












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