Game
Ocellus

4 years ago

Devlog 24/05/2022.

Implemented basic 3D movement, as well as a pixel shader and environmental fog. Flashlight mechanic was added as well.




0 comments

Loading...

Next up

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Hello, Christine.

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

25/05/2022 Finished making the cover Hmmm... Who is this stranger...

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

It's Halloween! let's talk about SCARE.

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook