Game
Ocellus

4 years ago

Devlog 24/05/2022.

Implemented basic 3D movement, as well as a pixel shader and environmental fog. Flashlight mechanic was added as well.




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I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

25/05/2022 Finished making the cover Hmmm... Who is this stranger...

Devlog 26-27/05/2022.

It's Blender time! All our in-game objects will be made via 3D modelling, and then imported into the Godot environment. Here is a work-in-progress of our main character's 3D model!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

It's Halloween! let's talk about SCARE.

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.