Game
Ocellus

3 years ago

Devlog 24/05/2022.

Implemented basic 3D movement, as well as a pixel shader and environmental fog. Flashlight mechanic was added as well.




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I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Devlog 26-27/05/2022.

It's Blender time! All our in-game objects will be made via 3D modelling, and then imported into the Godot environment. Here is a work-in-progress of our main character's 3D model!

Greetings! We are Team Ocelli, and we are happy to announce the start of development of our new videogame title.

More information is available for your perusal in the article below. We will be posting updates on the "Ocellus" game page. Have a good day!

Zombie in action! #GameDev #Art #PixelArt

25/05/2022 Finished making the cover Hmmm... Who is this stranger...