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43
Game
DEADSTATE (in development)
2 years ago

(3/28/2022) progress 5


finally, all of the material reactions are 100% complete and also changed the water ripple into an actual water splash. (I will be making this even more complex so that the color of the particles will be changed depending on what color the material is, but that's for later, I will be focusing on the movement and modular system for different type of guns.)

and added ADS as well, how it works will be less recoil at a cost of some of your vision. (the black flash)



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(3/29/2022) added the actual HUD from the mockup, added the body temperature mechanic, and dying display (red vignette/bleeding text)

(3/27/2022) progress 3

(3/29/2022) progress 6

(3/29/2022) making more animations for the game for now

(3/31/2022) (also no big changes to the game right now, just added bleeding effect, and factors that decreases your health, player shadow, temperature counter on the player menu, more progress on the player menu, that's mostly it lol)

(3/28/2022) some sniper scopes for the game and different bullet hole particles for some materials

(3/282022) Focusing on the movement system now, just recently done making the vaulting mechanic.

(3/26/2022) progress 2

(3/29/2022) added standing/crouching/prone mechanic and its animations

(3/30/2022) making this player menu (I hate making it but I want it)