Game
SCP-3199
3 months ago

3199's going to be put on the backburner for a week or so for a smaller roguelike project I want to work on - I've spent so much time working on environment art & design for 3199 I've almost forgotten how to code LOL.




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OK. After some terrible burnout last week, I'm almost done with the penultimate animation - 3199 being "born"! What's that Jeremy Clarkson quote? "Sometimes my genius...it almost frightens me." Game should finally be wrapped up in a couple weeks or so!

I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems. For example, I'm making a map now to fix the big map size.

Sorry for the lack of recent updates - it's now either big things like cutscenes that I haven't finished yet, or small things to sprinkle up a scene. Or the main menu. It's not finished yet, but I'm almost done with the cave in the game. Check it out!

Thought the map was a little small (I could run from one edge to the other in 1 min.) so I redid the whole size of the map - from 700 x 700 to 1000 x 1000. Conversion took a little while, but it honestly wasn't as bad as I thought it would be.

Pop quiz! If you were wandering in the woods, and you stumbled upon this scene, what would you do? (unmute = funny)

Finally, environment should be done real soon! Just so you don't think I'm slacking, once I realized that I was making an open-world game, I had to go and make a whole bunch of special landmarks for the player. Each blue square is a landmark. I'M BUSY!

I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?

The main shed & lock system. Honestly, this lock-and-key system shouldn't have taken as long as it did.

I'll be starting a part-time job soon, but I'm going to try and be more consistent with future updates. Now to work on what's down in the basement...

For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!

Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.