Game
SpaceBattery

3 years ago

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...




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testing ze'Laza

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

pods produce vapor trails now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Started working on a custom AI.

So far the pods know how to choose between different possible paths and patrol them.

Can't use NavMesh... 6DOF AI from scratch = Nightmare!

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Complete custom 6DoF AI mechanics. No Add-Ons, plug-ins or any of that kind.

Next up: Pick-Up items