It's been too long since I posted on here, but I decided to change direction for my first game. Not gonna share details yet, but I changed the project from 2D Pixel to 3D Voxel because of previous 3D modeling experience. These are pictures at different stages of testing the process of (1) modeling, (2) voxelating, (3) optimizing, and (4) importing to Godot. Next is to make an asset that actually looks good lol.




Next up
Pixel Art Day 1: Meet Tom. He has the honor of being the first asset I've created with Aseprite as well as the first thing I've animated since high school! I think I'm gonna base my small projects around him. Now I have to figure out tilesets...
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Explosive domino effect
Respect (Only TLOZ Players Will Understand)
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
Sonic X pixel art.
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.












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