It's been too long since I posted on here, but I decided to change direction for my first game. Not gonna share details yet, but I changed the project from 2D Pixel to 3D Voxel because of previous 3D modeling experience. These are pictures at different stages of testing the process of (1) modeling, (2) voxelating, (3) optimizing, and (4) importing to Godot. Next is to make an asset that actually looks good lol.
Next up
Pixel Art Day 1: Meet Tom. He has the honor of being the first asset I've created with Aseprite as well as the first thing I've animated since high school! I think I'm gonna base my small projects around him. Now I have to figure out tilesets...
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
2d lighting experiment
Some Shadow boss fight gameplay 👾
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