Game
Rogue Tiles (Name Subject to Change)

6 years ago

5/21 - Added an enemy with simple movement, added attack function that damages a hit enemy, enemy dies when hp is 0.

5/23 Goals - Fix bug where hitting 1 cell above the enemy still damages enemy, Create enemy attacks, Create consumables/shop.




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5/30 Implemented items object (hp potion), gold values, several bugs fixed, shop and item slots functional. 5/31 Goals - Implement Enemy Attacks and Play Abilities (Highest Priority, Extremely Late), add cost to items.

5/25 - 1 Cell Above Damage Bug Fixed, Created Consumables Shop 5/26 Goals - Create an Enemy Attack (3 days late, ya bum), create abilities and make them work

5/29 - (3 days off goal) Fixed bugs, added HP Values, implemented shop item displays & continue button. 5/30 Goals - Finish implementing item shop and actual items, Implement Enemy attacks and player abilities.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!