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New version of Random Slaughtermap generator - unzip to C:\doom2. Run rsg.bat to play. right switch = difficulty of map. Back switch = level length. Left switch = makes map... Type "addbot slayer" in console then hit f12... https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… #doom
Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom
New build of RSG 2.0 being worked on to include better city levels and platforming.... Platforming varies in difficulty from easy to tricky. not too hard... Didn't want RSG 2.0 to be sunder level platforming wise. #doom
Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...
Level looks way better now... #doom #procedural #gzdoom
New Screenshots of urban levels made with random slaughtermap generator.... #doom #procedural #gzdoom
Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom
Screenshots of the new revamped and Ultra hard urban level in RSG 2.0 3.4.0..... This map is the hardest map in the mod and has ultra huge concentrations of enemies per room... I ran into 50-100 cacos/hell knights/revenants/archviles/etc... #doom
Working on a new version of Random Slaughtermap generator that uses gzdoom portals to connect rooms randomly to eachother... So far so good. This is a little bit worse looking but it is actually very easy to do with map prefabs for Doom Builder #doom










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