Version 3.0.5 out.... Features bugfixes for popup traps, and 2 new difficulty configs, "slaughtermap mode" and "slaughtermap mode v2"... Both make the maps ultra hard, but the second is nuts... It makes it like fucking hell revealed #games#zdoom
As of late, I've been in a frenzy, trying to solve a computer problem where onslaught crashes to desktop with "microsoft visual c has requested to terminate it in an unusual way" error. I suspect malware... May have fixed it with a firewall #zdoom#games
This is the second time I've rebuilt the Onslaught levels in a final release state. First time was because the originals were very hard near the end, second time was due to the fact the levels were too small #games#zdoom#horror